Make your own free website on Tripod.com
5269802
5269802
Your first goal is to gather 3 gold coins and buy a birthday gift for your sister. This quest is supposed to show you how flexible the game is, so there are several ways of solving it.     Behind one of the cottages you will find a couple, obviously making out. Talk to the man, he’s cheating on his wife. You can agree to keep your mouth shut for an amount of money (evil solution) or go to the betrayed woman (she’s on the main square of the town) and tell her the truth. The first gold coin will be yours either way.   You can get the second one from the man asking you to guard the barrels. Be a good boy and do the job or listen to the little shuck and destroy them all. You won’t be getting any money for the second way, though.   You will meet a girl who will ask you to find her teddy bear. He’s being, uhm, held captive by a little guy in the eastern part of the map. He’s having a problem himself, being threatened by a malevolent bully, whom you can support by hitting the other fella, taking the teddy and giving it to the bully). The other option is to hit the bully and take the teddy bear to the little girl.   Once you have enough money, buy chocolates from the local trader and go to your sister, playing in the field. When you give her the gift, all hell will break loose.   You will be escorted to the Heroes’ Guild itself, where you will face the Guild Master and begin hard training under his eye. Before you go to the teacher and start to learn how to fight, talk to one of the two apprentices arguing about who’s the fastest student of the guild. You can beat his record, just run to the Demon Door (violet dot at the southern end of the map) and back.     Talk to the Guild Master to start your training. Hit the dummy 7 times, and you will get a wooden bar. Repeat. GM will tell you to go to Guild Woods and take care of some beetles. Once you’re done, talk to him again and agree to advance to the next phase. Go to the training area again. This time you will train hitting and blocking together with Whisper. Next, you will have a little sparring fight. After the Guild Master is gone, wait for the black-hooded teacher to appear. Talk to him and take the test. If you fight Whisper and get an A+, you’ll be rewarded with the Katana.     You will have to go through similar training procedures concerning ranged weapons and Will using (you can take additional tests each time for some handy rewards). Guild Master will tell you that you’re ready to graduate. Don’t agree yet, as there are some things to do first. Next to one of the bridges is a mysterious apprentice who’ll tell you to get rid of the birds around the guild. Shoot them with your bow (you’ll get some evil points for that). Pay Whisper a visit in Guild Woods. You’ll have an opportunity to slay your first bandits. Once you’re done go back to the Guild Master and finalize your training. Your final exam will be to go to Guild Woods again and ‘fight’ Maze there – meaning hitting him a few times every way possible (melee, ranged, Will). Finally, you’ll become a fully legal and mature hero. Well, that wasn’t too hard, was it?  Reward: 200 Renown, 500 Gold. GM will give you some info on leveling up and using the quest card system. Approach the Map table and take the card Wasp Menace (the other ones aren’t even real quests, and they’re just there to show you that other heroes have things to do as well). Leave the guild.   While making your way to the Picnic Area, you can stop by to solve a little argument between a beggar and yet another bully. Depending on who you want to support, barf on the beggar or fart in front of the bully. That’s tough hero’s life it is.     Once you’re in the Picnic Area, you’ll have to fight a number of rather harmless wasps. It’s best to use melee weapon against them, it’s the fastest way. When you kill them all, a Queen will appear. Use your bow to bring her down. Remember to use it correctly – the longer you hold the fire button, the more damage the arrow does. After a few hits the monster will eventually fall and you’ll be getting your first applause.  Reward: 400 Renown, 1000 Gold. Once you’re back in the Guild, you will be able to choose which side you want to take in the next quest: the bandits or guards of the farm. In both cases you will be facing Whisper as your opponent.     Defending the farm is an easy task. You just have to slay all the bandits that approach it. When performing the raid, you’ll have to escort the bandits to the crates they want to steal and then out of the area again – 3 times. You will have to fight Whisper again, no matter which side you’re on. This time you will learn how to flourish – perform a special, powerful attack that breaks the opponent’s block. The mission ends as soon as you defeat her.eward: 500 Renown, 2000 Gold. It’s time to head a little bit further to the south. Your goal is to escort two traders to Barrow Fields through Darkwood.     Very soon after talking to the traders, you will meet a wounded man that asks you to let him join your party and venture together. Rejecting him will give you some negative alignment points, and if you decide to take him you’ll have to fight him at the end of the mission. He’s infected with the Balverine disease and will morph into one of them.   Darkwood, Darkwood Marshes, Darkwood Lake, Darkwood Camp (you can get some supplies in here), Ancient Cullis Gate, Darkwood Weir – these are the regions you’ll have to cross in order to get the traders safely to Barrow Fields. When you see white mushrooms in your way (shown at the screenshot below), shoot them with an arrow. Balverines are much tougher than Hobbes, but aren’t a real threat for you as long as you have some potions ready.     By the end of your journey, you will encounter a mini-boss, an Earth Troll. Dodging is very useful against this guy, as you might get hit by his rock attacks if you don’t move fast enough. When the Troll falls, go to Barrow Fields at last and finish the mission. HINT: It’s good to return to the North crossing the Darkwood regions again, as there are some interesting things hidden in there (silver keys, chests, demon doors), which you supposedly missed due to the traders’ company.When you enter the village of Oakvale, you’ll face a little flashback. Maze, who is awaiting you in front of the Inn, has another piece of info for you. You’ll have to find the Blind Seeress in Twinblade’s Camp. She might know something about your sister.  Reward: 1000 Renown, 4500 Gold. There’s a cave on the western Oakvale beach, which leads to the bandit camp’s entrance. You will have to sneak past the guards without being seen. Using the Sneak option (Caps Lock by default) seems senseless in here, as it’s a lot easier to maneuver between them while normally running. You can also raise the alarm on purpose (approaching one of the guards) and hide behind a rock to the left of the gate. The guards will pass by and you’ll be free to enter. The next area will require some heavy fighting will a handful of enemies. You’ll find some chests containing the Bandit Outfit around here. Complete the whole set, wear it, and continue to the east. Once you’re inside the camp, you’ll have to get a pass in order to enter the inner circle. You can win it in Spot the Addition or buy it from one of the bandits. In Twinblade’s Elites you’ll find another gate which requires some kind of trick to go through. You can hire three assassins in black (southern part of the map) to form a diversion that will attract the guards or kill the bandit guarding the female slaves (south-eastern corner of the map) and release them. The effect will be identical: you’ll be able to get into Twinblade’s Tent.     After a short cut-scene you’ll be facing Twinblade himself. The key here is to dodge his attacks and roll behind him each time he buries his blades in the ground. Hitting him then is the only way to harm the behemoth. He will be defeated after a few hits like that. Well, the Seeress indeed has information about your sister – in fact, she IS your sister. She will grant you some family powers and then leave, and you will have to make a decision whether to kill Twinblade (evil) or just leave (good).   Reward: 1000 Renown, 4500 Gold. There’s a cave on the western Oakvale beach, which leads to the bandit camp’s entrance. You will have to sneak past the guards without being seen. Using the Sneak option (Caps Lock by default) seems senseless in here, as it’s a lot easier to maneuver between them while normally running. You can also raise the alarm on purpose (approaching one of the guards) and hide behind a rock to the left of the gate. The guards will pass by and you’ll be free to enter. The next area will require some heavy fighting will a handful of enemies. You’ll find some chests containing the Bandit Outfit around here. Complete the whole set, wear it, and continue to the east. Once you’re inside the camp, you’ll have to get a pass in order to enter the inner circle. You can win it in Spot the Addition or buy it from one of the bandits. In Twinblade’s Elites you’ll find another gate which requires some kind of trick to go through. You can hire three assassins in black (southern part of the map) to form a diversion that will attract the guards or kill the bandit guarding the female slaves (south-eastern corner of the map) and release them. The effect will be identical: you’ll be able to get into Twinblade’s Tent.     After a short cut-scene you’ll be facing Twinblade himself. The key here is to dodge his attacks and roll behind him each time he buries his blades in the ground. Hitting him then is the only way to harm the behemoth. He will be defeated after a few hits like that. Well, the Seeress indeed has information about your sister – in fact, she IS your sister. She will grant you some family powers and then leave, and you will have to make a decision whether to kill Twinblade (evil) or just leave (good).    Reward: 1000 Renown, 4500 Gold. There’s a cave on the western Oakvale beach, which leads to the bandit camp’s entrance. You will have to sneak past the guards without being seen. Using the Sneak option (Caps Lock by default) seems senseless in here, as it’s a lot easier to maneuver between them while normally running. You can also raise the alarm on purpose (approaching one of the guards) and hide behind a rock to the left of the gate. The guards will pass by and you’ll be free to enter. The next area will require some heavy fighting will a handful of enemies. You’ll find some chests containing the Bandit Outfit around here. Complete the whole set, wear it, and continue to the east. Once you’re inside the camp, you’ll have to get a pass in order to enter the inner circle. You can win it in Spot the Addition or buy it from one of the bandits. In Twinblade’s Elites you’ll find another gate which requires some kind of trick to go through. You can hire three assassins in black (southern part of the map) to form a diversion that will attract the guards or kill the bandit guarding the female slaves (south-eastern corner of the map) and release them. The effect will be identical: you’ll be able to get into Twinblade’s Tent.     After a short cut-scene you’ll be facing Twinblade himself. The key here is to dodge his attacks and roll behind him each time he buries his blades in the ground. Hitting him then is the only way to harm the behemoth. He will be defeated after a few hits like that. Well, the Seeress indeed has information about your sister – in fact, she IS your sister. She will grant you some family powers and then leave, and you will have to make a decision whether to kill Twinblade (evil) or just leave (good).  Reward: 1000 Renown, 4500 Gold. There’s a cave on the western Oakvale beach, which leads to the bandit camp’s entrance. You will have to sneak past the guards without being seen. Using the Sneak option (Caps Lock by default) seems senseless in here, as it’s a lot easier to maneuver between them while normally running. You can also raise the alarm on purpose (approaching one of the guards) and hide behind a rock to the left of the gate. The guards will pass by and you’ll be free to enter. The next area will require some heavy fighting will a handful of enemies. You’ll find some chests containing the Bandit Outfit around here. Complete the whole set, wear it, and continue to the east. Once you’re inside the camp, you’ll have to get a pass in order to enter the inner circle. You can win it in Spot the Addition or buy it from one of the bandits. In Twinblade’s Elites you’ll find another gate which requires some kind of trick to go through. You can hire three assassins in black (southern part of the map) to form a diversion that will attract the guards or kill the bandit guarding the female slaves (south-eastern corner of the map) and release them. The effect will be identical: you’ll be able to get into Twinblade’s Tent.     After a short cut-scene you’ll be facing Twinblade himself. The key here is to dodge his attacks and roll behind him each time he buries his blades in the ground. Hitting him then is the only way to harm the behemoth. He will be defeated after a few hits like that. Well, the Seeress indeed has information about your sister – in fact, she IS your sister. She will grant you some family powers and then leave, and you will have to make a decision whether to kill Twinblade (evil) or just leave (good).  Reward: 800 Renown, 6200 Gold. The village of Knothole Glade is closed from everyone because of a threat of a monster know as the White Balverine. Go to the Guild and take the corresponding Quest Card. When you return to the city gates, you’ll have to defend some peasants from 3 or 4 Balverines. Then you’ll be finally able to enter the town and will encounter the White Balverine for the first time.     Hit this beast 10 times. You can’t hurt it, but it’ll retreat. Knothole Glade Chief will tell you about a hunter who once lived in this town and who knew how to kill it. His wife lives in a house in south-eastern part of the area. Once you’re there, the Balverine will attack again. Hold him off one more time and the widow will tell you what’s going on (the White Balverine is her husband) and give you a Silver Augumentation, which will enable you to harm the beast once you put it into one of your weapons. Do this and go to Witchwood Lake to face the monster one last time.     White Balverine will call some reinforcements (regular Balverines) a few times during the fight, but try to focus your blows on him. He won’t last long and you’ll return to Knothole Glade as a Balverine slayer.eward: 2000 Renown, the amount of Gold varies depending on how long you last without retreating to the back room. Your successes throughout Albion have earned you a pass to the Arena. Head its way once you take the Quest Card. The guard will let you in when you talk to him. He’ll tell you some interesting things about Arena’s history. You’ll enter the Arena Anteroom, where you can get some supplies and prepare yourself. Equip a lot of potions and perhaps buy yourself a better armor. You’ll be encouraged to enter the Arena in a few moments. The battle consists of nine rounds. Making your way through the first one earns you 100 Gold and the stake is raised after each one of them, unless you decide to head back to the back room and recover. In that case the counting will begin from 100 Gold level again. Each round makes you fight against 4 waves of enemies. In the first one it’ll be bees, in the second – Hobbes, in the third – Balverines (you’ll joined with Whisper then), in the fourth – the Undead, in the fifth – Bandits. The sixth and seventh round see you struggle against Earth and Rock Trolls.     The eighth round is a boss fight against the Scorpion King. He isn’t tough at all if you know how to dodge. His weak spot is the green light on his head. Strike it whenever you can, trying to roll in and out of the claws’ range. As you might have guessed, it’s not the over yet. Your final test will be to confront Whisper one last time. She’s gotten better than the last time you fought her, but still shouldn’t be a problem. When you hit her a few times, she will give up. You can either leave the Arena (good) or finish her (evil). You’ll get some more Gold if you choose the second way.     HINT: If you choose to let Whisper be, you’ll meet her in Oakvale inn and find out that she decided to quit the hero job and leave for her distant homeland. That’s the last time you see her.  Theresa is waiting for you in Gray House. You’ll get some more in-depth information about your family’s history from her and find out that Jack of Blades is apparently the one to blame. You have to find the Archaeologist again. Go to the Guild and take the Quest Card. You’ll begin this mission north of Bowerstone. You’ll have to cut your way through Bowerstone Jail, Windmill Hill, Gibet Woods and Prison Path, facing a new type of enemies, the infamous Minions. You’ll have to be quick once you enter Prison Path. Don’t fight anyone, just run to the Archaeologist (he’s at the end of the path, at the pier) and kill the Minions there. The Archaeologist will be free and he will gratefully tell you about a secret passage to Bargate Prison.   The secret path to Bargate Prison, where your mother is being held captive, leads through Lychfield Graveyard. Head that way and talk to the gravekeeper. Take an ancient helmet from his house. It’s a part of an armor of an ancient knight known as Nostro. You have to find all the parts of the outfit and take it to the crypt at the eastern end of the cemetery. Only this way will the Demon Door open before you. You have to search through the whole graveyard to get them: dig through all the graves (in places where your spade appear as one of the default items under F1-F3), open the crypts and fish in the river (at the bubble spot).     Nostro will open the path before you. The next area is quite a nice place to pump up some experience points (check the beginning of the guide). Eventually you’ll get to the Circle of the Dead. Go into the green light in the middle. The Undead will appear. They materialize after entering the circle, so just wait for them to come closer and then attack. In the next ‘round’ you will face 3 stronger and bigger skeletons. Once you kill everyone, the Prison Path will be open.   It’s time to enter the Prison and free your mother, the legendary Scarlet Robe. Make your way through several levels of dungeons, fighting the Undead and some guards. The route is simple, just go straight ahead. When you enter your mother’s prison cell, examine the lever and head back. Jack of Blades will appear before you. This time he doesn’t even try to hide his evil intentions. You’ll wake up in a cell, without your equipment and Will abilities.The prisoner from the next cell will give you some background on the situation. The annual prisoner race is about to begin. The winner is granted an audience in the warden’s office, where the cell key is. The race is very simple, just run straight ahead in the direction pointed by the guards. When you win and find yourself in the office, he’ll start to read some poems of his to you. Turn Sneaking mode on and use the opportunity to sneak to the announcement board, read the code and head to the desk. Open one of the books. Whoops – that’s not the right one. You’ve won yourself a year in the torture chamber.     One year later, another race is being held. Repeat the whole operation. This time you should get the right book and be able to open the cell when you are back in it. You can free the other prisoners or leave them, it doesn’t really matter. When you leave the cell block, run to the east, to the barracks. You’ll find you missing belongings in there. Go back to the torture chamber and free your mother using the lever again (I suppose you’ll enjoy killing all the guards on your way). Run away the same way as before. At the end of your way, in a big room with a water basin, a boss fight awaits you. This time it’s a squid-like monster Kraken. First you’ll have to take care of its tentacles. Wait for one of them to try to hit you, dodge, and then hit it. When you destroy all of them, the creature’s head will come out of the water. Attack it as you will, trying to avoid the green laser beams (not very harmful, though). Once its health bar is half way through, the whole process will have to be repeated. When the monster drops dead, you’ll be finally able to leave the darn place and be free again.Go to Ancient Cullis Gate in Darkwood. The portal will activate itself once it’s fed with enough undead souls. No problem, just slay them until it’s on. After a few moments you will find yourself in the frozen land of Hook Coast.     There are a few things to do around the town – check the secrets part of the guide. When you want to continue the quest, reach the place indicated by a golden dot on the map. It seems someone formed a magical barrier in here and you can’t pass through here. Teleport yourself back to the Guild and go to Maze’s room. Your mother has been kidnapped by Jack again! Take a book from the table and go talk to Guild Master. He will tell you, that if you decide to continue the quest, you will have to abandon all the other tasks (that means all the silver quests in your journal will disappear and you won’t be able to complete them). Agree and take the Quest Card once you’re ready.After taking the Quest Card teleport back to Hook Coast. The city is under Screamer attack. Once again go to the magically sealed passage, fighting them off. Guild Master will read the incantations and it will open. You will encounter Maze in there, who apparently betrayed the Guild and joined Jack’s side. Theresa will free you from his magical chains and you’ll have to fight the him. Don’t attack him when he has Physical Shield on, it will wear off in a few seconds. Focus on dodging his attacks, and hit him as hard as you can once the shield is down. The evil sorcerer will teleport himself a few times to different parts of the area. When he’s in the lighthouse, you’ll have to smash the door with your sword. When you eventually defeat the fallen Hero, he’ll start to have second thoughts about his betrayal, but will die nonetheless. It’s time to find out if you really are capable of stopping Jack of Blades.  You have to follow the script’s string and chase Jack throughout Albion, always being one step behind him. You don’t have to fight any of the monsters you see, just make a run for the golden dots on your map. Jack activates all the Cullis Gates and theoretically becomes invincible. Yeah, right. When you reach the Guild, the wounded Guild Master will tell you to go to the underground chamber, where you will have to face the Hero of Heroes himself.                
« previous | next »